We started off by buying a notebook and jotting down tons of bits of trivia that we could think of. Alex, Jessica and I all contributed to this as we added things from our memory. Then, we started scanning back through all the books for other bits of info to add. We even got a little help from Robin on a fun bit of info that we could only remember part of. She steered us in the right direction to find the answer. (We were looking in the wrong series.) We ended up with pages and pages of questions. We now have over 200 trivia questions and we will have more when the final Katie book comes out next month.
I decided to make things easy by buying a pack of business card paper and making our cards using Word. (Let me tell you that is much easier than all the cutting involved with Gunnopoly! and the cards are much nicer!)
The symbol for the trivia cards is a traffic light. In the books, the traffic light takes a roll in the pacing of Christy and Todd's relationship so we thought it would be fun to use that as a place to stop and ask questions. When a player stops on a traffic light on the board, they have the player on their right draw a card and read them the question. If they get it right, they stay where they are. If they get it wrong, they go back to the last space they were on.
Then, I thought that we needed to include some aspect of geography into the game. These characters travel a lot and so many cool places are mentioned. So, I started searching for pictures of places they had been and made our "Sightseer" cards. They each have a picture of something that one or more of the characters has seen. When a player draws one of these cards, they try to identify the place and then how it was mentioned in the books. These cards will be a little harder since a lot of people don't have my compulsion to research places and events mentioned in fictional books. LOL So, if the player gets this card right, they get another roll of the dice. If they don't know, they just stay where they are till their next turn.
Then, since the books are all about friends and relationships and because we just love to talk about the stories, we added another element. The Forever Cards. These cards have open ended questions. Some have questions about the books, some are questions about friendship, some are a bit thought provoking. Just a nice way to get the girls talking. The player is encouraged to have the other players answer the question as well. This game brings to mind a game that one of the characters plays with his family a lot. And it will include some questions from that game as well. There are no right or wrong answers to these questions, so the player just remains there till their next turn.
When a player lands on a Memorial Stone space, they will draw a card that has a scripture verse that was used somewhere in the books. To help the girls hide these verses in their hearts, they will have to illustrate the verse in anyway that they want. By acting it out, drawing it out, making a rebus puzzle, etc.
There are also various stops along the way that have instructions to follow in play. In the this picture of the board, you can see a sightseer spot (the double decker bus - all of the sightseer spots have some travel type sticker on them. ), an instruction spot, and on the right, you can catch a glimpse of a Forever space.
In this picture you can see one of our playing pieces, Clover, Katie's second car.
The final destination for our game is Hawaii. Partly because so many of the characters go there and it is a desirable destination. But, mostly, because of a wonderful gospel illustration that is used in the first Christy book that uses Hawaii to explain Heaven.
The end of our game also has a bit of a "Sorry"/"Parcheesi" aspect that John doesn't like and gave us a few suggestions for changing, but Alex and I kind of like, so for now it stays. We have it set up so that if you don't roll the right number to land on the "Go to Hawaii" space, you have to go back the number of spaces left over on your roll. Which prolongs the game and gives the potential for more cards to be drawn. Depending on your luck, you can be in the final stretch for several rolls (It took Jessica about 5-6 rolls in our test game) or just a few (I made it in one or two rolls and beat poor Jessica who had been there awhile.) Maybe a little aggravating, but we kind of like the extra challenge and the fact that it slows the game down some and gets more cards drawn.
The picture below shows the board with several of our playing pieces. We are still looking for a 68 red Mustang and a yellow Toyota truck.
The game.
We had a lot of fun coming up with questions, designing the board, decorating it and coming up with game aspects. We look forward to the party and sharing this game with friends.